Post by Deleted on Feb 2, 2013 16:53:26 GMT -6
This is a thread dedicated to providing any members with information about the changes to certain maps on the [1138] server.
ge_facility_beta1138
2/1/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Ladder glitches have been addressed and fixed.
- Armor and weapon spawns have been adjusted to their counterpart maps.
- A secret area has been added for all [1138] members.
- Doors becoming stuck with-in the walls have been fixed.
- The map is set out for public use.
2/2/13
- Light leaks have been fixed from the map.
- All security cameras have been removed.
- The inaccessible cafeteria has now been opened up for public use.
- The weapon that falls out of the map has been fixed.
- All ammo boxes have been adjusted to their nearest weapon.
- The armor vest underground has been placed in the correct spot.
- Fixed texture problems.
ge_pitfall
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Armor and weapon spawns have been added.
- The map is set out for release today.
ge_icelandv1
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Armor and weapon spawns have been fixed.
- The map is set out for release today.
ge_isocline
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting is still being addressed.
- Map is currently not set for release.
ge_warehousev2
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Armor and weapon spawns have been added.
- The map is set out for release today.
ge_facility_beta1138
2/1/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Ladder glitches have been addressed and fixed.
- Armor and weapon spawns have been adjusted to their counterpart maps.
- A secret area has been added for all [1138] members.
- Doors becoming stuck with-in the walls have been fixed.
- The map is set out for public use.
2/2/13
- Light leaks have been fixed from the map.
- All security cameras have been removed.
- The inaccessible cafeteria has now been opened up for public use.
- The weapon that falls out of the map has been fixed.
- All ammo boxes have been adjusted to their nearest weapon.
- The armor vest underground has been placed in the correct spot.
- Fixed texture problems.
ge_pitfall
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Armor and weapon spawns have been added.
- The map is set out for release today.
ge_icelandv1
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Armor and weapon spawns have been fixed.
- The map is set out for release today.
ge_isocline
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting is still being addressed.
- Map is currently not set for release.
ge_warehousev2
2/2/13
- Every texture has been re-worked and optimized for 4.2.
- Lighting has been fixed according to the environment.
- Armor and weapon spawns have been added.
- The map is set out for release today.